One deck to share.
20 life counters for each player.
Damage counters.
Land | Lands have no cost and no Power or Toughness. Tap lands to cast creatures and spells. |
Spell | Spells have a cost but no Power or Toughness. Cast spells to damage creatures and players. Damage equals cost. |
Creature | Creatures have a cost and Power and Toughness (P/T). Attack with creatures to damage players. Damage equals Power. |
Damage makes players lose life counters. Players die when they lose all life counters.
Damage puts damage counters on creatures. Creatures die when they have as many damage counters as Toughness.
Draw 7 cards.
Youngest player goes first.
Untap | Untap your lands and creatures. |
Draw | Draw 1 card. |
Land | Play 1 land. |
Cast | Tap land to cast creatures and spells. |
Attack | Tap creatures to damage other player. |
Heal | Remove damage counters from all creatures. |
Last player with life counters wins.